You silly filly.
In all confusion, you’ve forgot, that you can wield magic, so you cast a basic light spell to light up the hallway.
You see a nexus of paths; staircases extending to left and right and an old fireplace with a dead clock sitting on it.
You find some superglue lying around the room and use last few drops to fixate your cutie mark where it belongs.
You are hungry and you figure it’s safer to eat the key than try to eat who-knows-how-old-cookies. Key tasted like chocolate.
Somehow you manage to open the door with who-knows-how-old-cookie. You peer outside the room and see ABSOLUTELY NOTHING.
You have to follow your priorities.
Instead of equipping the cutie mark first, you feel unstoppable urge to follow your priorities and equip a snazzy-looking top hat and a monocle, whilst speaking insnobish English.
This gains you +10 snobish points.
You’re interested in the origins of the interesting looking rag. You want to know everything about it, it’s age, the owner and the name of the sheep, since you presume, that it’s made out of the wool…
You pick up the rag to take a quick whiff off of it and…
wait… How did THIS get here?
To get 20% cooler, you first think of Fonz, equip dark glasses and strike even cooler pose than you did before.
This earns you +25 more coolness points and +5 impersonation points.
Safe now opens, because it’s too much cool present in room.
In the safe you find: Old box of cookies, an interesting looking rag, a key, asnazzy-looking top hat and monocle
You decide that it’s a good idea to teleport into safe to examine it.
You’re too big to fit into the safe.
Respawn.
You stare at the safe, looking as cool as possible.
Since nothing happens, you figure that you need to be at least 20% cooler to open the safe.
You decide, that the best thing to do in your situation is to dance some wicked jig.
You gain +20 points for coolness.
((fun fact on this one: It has taken me ~1 hour to make the frames. It has taken me additional 3 to make actual GIF from the frames.))
You uncover the painting to find a locked hidden safe and there is no paper with combination in sight.
You still gain +5 investigation points for finding the hidden safe.
Your spell had gone wrong and for some reason, you find yourself as a filly in a dim-lit room. What you see around is the silhouette of some sort of library, a door, a burning candle and a painting of somepony you haven’t seen yet.
What do you do?